![]() ![]() No waypoint appeared on the map to direct me where to go. No new objective popped up on the screen. What made The Sinking City stand out - in addition to its intriguing, Cthulhu-inspired setting - was that after exiting the theater, I was left with little guidance about how to solve the murder. Investigating the crime scene was enjoyable, but I've done similar things in many other games. Finally, the other man rushed to the phone and called the police. A gunman entered the theater, fired shots killing one of them, and fled, dropping his hat as he ran off. Here's what happened: two men sat on the stage, attempting a seance. Once I fully investigated the scene, I had to number the evidence to put the crime in chronological order. As I looked at each clue, a ghostly snippet of what had happened played out before me. They'd marked the evidence scattered around: a hat on the floor, a phone coated in blood that was still wet. ![]()
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